

I've also set the default for the AI to be Very Easy when you start a new game however it will remember your selection so if you are a veteran at the game please double check the AI is at the correct difficulty for you. I've made a small adjustment to how power cores work in the game with the building/outpost now producing a fixed amount of power, all you do now is just enhance with power boosters which can be swapped around like before with command stations and fusion power stations using different power boosters, so you shouldn't notice any difference unless you are trying to build a housing estate. Cancelling mass transport selection now restarts correctly.Fixed bulkhead doors on tele-port not closing.Fixed graphical error with 4k resolutions and save game menu.Tele-port is now researched from the start.

Tele-probe shield research has been rearranged.Fixed doors on bridge sometimes already being opened.Hacking alert will now affect the correct team.Updated super ship construction detection.Can no longer empty the stations powers capacitors unless they are at 100%.Fixed bulkhead doors so they wont open if something is being constructed on the other side.When reloading a game where a CEO has already been assassinated they will no longer come back to life.Adjusted script that destroys units inside a building to be more accurate.

Wormhole positions are now just like normal Quantum fracture points and are around the edge.Moved camera rotate to Left Alt or Left Apple.Fixed an error if you have troops standing next to an exit on the Infestor ship and you try and exit CEO mode.
EXECUTIVE ASSAULT 2 DISCORD PATCH
EXECUTIVE ASSAULT 2 DISCORD UPGRADE
Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. So if you find you’re being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.Įach unit in Executive Assault can be designed and customised to meet the needs of the battle. Unlike most RTS games with FPS elements, in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside, adding a whole new dimension to the RTS genre. Take control of any of your units from down on the ground as a robot or tank, or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, it’s completely up to you! Have you ever played your favourite RTS game and wished you were down there with your troops? In Executive Assault you can be! Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar. From nimble robots who are the backbone to your army, to heavy tanks and walkers to crush all who oppose you. Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.Īs the CEO put in charge of taking over the planet, it is your job to build large base complexes containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.Įach facility is designed to snap easily together to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.Īs well as building your base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent.
