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Nanotale typing chronicles review
Nanotale typing chronicles review







nanotale typing chronicles review
  1. #Nanotale typing chronicles review full
  2. #Nanotale typing chronicles review series

The question is do you type to refill your mana or type to attack? Strategic thinking is required to get through these little moments, and we imagine they only get more numerous as the game progresses.įrom first impressions, Nanotale – Typing Chronicles main mechanic and its beautiful environment look to be compelling enough that Fishing Cactus could be on to a real winner here, but it’s hard to tell whether or not frantic typing will be rewarded with an intriguing story. The balancing act starts when spells become more powerful, in turn draining your mana more quickly. With the death system suspended for the purpose of the demo, journeying through the 3D realm was without the frustrations that may come when death is a real possibility.

#Nanotale typing chronicles review full

In the short demo shown at Rezzed, players got just a taster of what might be required from them in the full release. If you’ve always wanted to learn to type a little faster, this game might be the perfect way to do it. As can be seen in the teaser trailer, this gets pretty stressful when enemies are numerous. To defeat them Rosalind uses basic spells that are enacted by typing out a particular spell word and then the name above the enemies head. While your protagonist spends most of their time identifying samples of rock and fauna, enemies also bide their time amongst the leaves. Here, you play as young archivist Rosalind, cataloguing the mysteries and life you encounter in this multicoloured, top-down world. Everything we’ve heard has been pretty positive, but did the demo live up to the hype? Nanotale – Typing Chronicles, developed by Fishing Cactus, has steadily grown its profile in the last few months. of Eurogamer compared the game to Magicka meets Typing of the Dead, saying that "encounters become a frantic balance", and calling it welcome to play a dungeon crawler "without clicking a mouse over and over".At this years EGX Rezzed, there was one particular indie booth that very rarely had a computer screen free, and it was a game that involved typing really really fast. While calling its variety " that expansive", he praised the game's "unique take" on its combat system. In a preview, Jordan Helm of Hardcore Gamer called the game "easily one of this year's more intriguing concepts", saying that it "hardly loses its allure". She also said that the voice acting was not up to the same standard as the soundtrack. However, she criticized the story as slow, and some parts of the game as "aimless".

nanotale typing chronicles review

Ĭosmin Vasile of Softpedia rated the game 85/100, praising the word magic and world design, as well as the soundtrack, calling the game "unique", as well as "bright and optimistic". Nanotale received an aggregate score of 70/100 on Metacritic, indicating mixed reviews. īruno Urbain, the CEO of Fishing Cactus, stated that the game was brought to Stadia in order to "bring the game in front of a larger player base with different tastes". Like the previous game in the series, the game tracks how fast the player is typing, but only to adapt the game's difficulty to the player's skill. The game was developed in the Unity engine, although an early prototype was created in Construct 2. It received mixed reviews from critics, who praised its world design, lore, and mechanics, but criticized the story as weak. The main character is Rosalind, an archivist with a talent for word magic.

#Nanotale typing chronicles review series

It is the second game in the Typing Chronicles series after Epistory - Typing Chronicles. Nanotale - Typing Chronicles is a fantasy adventure and typing video game developed and published by Fishing Cactus and released from early access on Mafor Linux, macOS, Microsoft Windows, and Google Stadia.









Nanotale typing chronicles review